Simcity

It is probably too early to judge Simcity 5 still. I bought it several days after launch so I did not experience the plague of constant disconnection that most people did, but I am sensitive to such things. I think EA has done an upstanding thing in offering a free game to early buyers – I just picked out Dead Space 3, so I ended up with two new games I wanted at $30 each.

Now it is true that pathfinding is a mess. It is pathetically easy for any vehicle, especially fire trucks, to become confused. Stuck trips appear to be resolved auto-magically at some point, but poorly chosen paths are not. But this is something that is fixable. Overall the cities, while small, come alive in a way that previous entries in the series did not accomplish. I would like to see more callbacks to the original game, which I have very fond memories of, and terraforming custom levels/scenarios, but Maxis/EA still has time to add these things. Not every gaming house can be Paradox, but we can hope for and demand that level of commitment.

Arcanum and memory

I could have sworn that I had finished Arcanum ten years ago. It is becoming increasingly apparent, however, that my memory is not correct. Upon buying the game again on GOG, and playing it over the past week or so, I have come to realize that I never played through the great bulk of the game. I have completed over 24 journal pages of quests and sidequests that I never knew existed. This is a boon, certainly, for good games are hard to come by these days. I’m not sure why my memory of the game is so scattered – normally I have an encyclopedic recall for these things – but no matter.